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UI/UX DesignerPortfolio — Vol. 01Bengaluru, India

Interfacesthat getout of the way.

Arjun Nair

Arjun Nair

Class of 2025

I design calm, usable interfaces for products that people rely on every day. Six projects here, each one a record of what I got wrong before I got it right.

Selected work(Six projects)
User researchInteraction designDesign systemsPrototypingAccessibility

(About)

One year in, still convinced the interesting problems are the ones nobody has photographed for a case study yet.

Portrait of Arjun Nair
Arjun NairBengaluru, India

I am a UI/UX designer, one year out of design school, currently based in Bengaluru. I got here the long way round: I started in psychology, spent two semesters obsessed with why people abandon forms, and never really left.

Most of my work so far has come from student briefs, two freelance clients and a six-month internship on a fintech design system. Small stakes, real users, and enough failed prototypes to teach me that research is not a phase you finish, it is the thing that keeps the work honest.

I care about the unglamorous parts. Empty states, error copy, the tap target that sits under a thumb. If someone finishes what they came to do without noticing the interface, that is the whole job done.

B.Des Interaction Design
2025B.Des Interaction Design
Design systems internship
6 mthsDesign systems internship
Users interviewed and tested
48+Users interviewed and tested
Freelance clients shipped
2Freelance clients shipped

Currently

Open to full-time roles and internships. Reading everything I can find about accessible motion, and slowly rebuilding my own site in code so I stop handing engineers things I have never had to build.

(Capabilities)

What I
actually do

  • 01

    Research and discovery

    Talking to real people before drawing a single screen, then turning what they said into decisions the team can act on.

    • User interviews
    • Usability testing
    • Journey mapping
    • Competitive audits
    • Affinity mapping
  • 02

    Interaction and interface

    Structure first, surface second. Flows, states and hierarchy that hold up once the content gets messy.

    • Information architecture
    • Wireframing
    • Interaction design
    • Prototyping
    • Motion studies
  • 03

    Systems and handoff

    Components, tokens and documentation that let engineers move fast without asking me what a spacing value means.

    • Design systems
    • Design tokens
    • Component libraries
    • Accessibility (WCAG AA)
    • Developer handoff
  • 04

    Craft and tooling

    The daily kit, plus enough front-end to know what I am asking engineering to build.

    • Figma
    • Framer
    • Adobe Illustrator
    • Rive
    • HTML and CSS basics

(Process)

Four steps, repeated until it stops being wrong

It is never as linear as this looks. Step three sends me back to step one more often than I would like to admit.

A designer reviewing sticky notes arranged on a glass wall during a workshop
  1. 01

    Listen

    Interviews, support tickets, whatever already exists. I look for the sentence a user repeats without being asked, because that is usually the real problem.

  2. 02

    Frame

    One clear problem statement, the constraints written down, and the success measure agreed before anyone opens Figma.

  3. 03

    Draw

    Fast, ugly, plentiful. Paper into greyscale flows into a clickable prototype, testing the riskiest assumption first.

  4. 04

    Ship and watch

    Specs, states and edge cases handed over properly, then back to the numbers to see whether the thing actually helped.

(Background)

Short career,
long notebook

  1. 2025

    Product Design Intern

    Fold Financial, Bengaluru

    Six months on the design systems team. Shipped 34 components and the accessibility audit that came with them.

  2. 2025

    B.Des, Interaction Design

    Srishti Manipal Institute

    Graduated with distinction. Capstone on breathwork interfaces went on to become the Sohum project.

  3. 2024

    Winner, Best Interface

    Bangalore Design Jam

    Forty-eight hours, four people, one transit wayfinding concept that became Wayfare.

  4. 2024

    Freelance designer

    Independent

    Brand and web design for two small studios, including a full storefront build for Petal and Press.

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